Intuitive art in Table Ball

By: Emma Rose van der Hoek, Game Artist As a Game Artist, my job is to make our products beautiful, but that involves a lot more than just “beautiful.” This is because it is important that it also fits nicely within the game design, matches the target audience, can be used functionally, etc. A good […]

Collaborating with healthcare professionals during the design process

By: Joanna, Product Owner At HoloMoves, we create Mixed Reality games that are used for intensive patient rehabilitation. To ensure that this intersection of technology and care gives optimal results, close collaboration between the development team and healthcare professionals is crucial. But how can you get this right? At HoloMoves, we use the following principles […]

Building bridges for more intensive rehabilitation

By: Karen Stolk, Product Validation “What movement is meant by elbow flexion?” “Can I also hang the balloons in a spot in the room myself?” “What does a client with an intellectual disability understand?” “How do I convince my colleagues of the importance of using HoloMoves?” Various questions that come to me from the development […]

Designs for Arm & Hand Rehabilitation after Stroke

As a Game Designer at HoloMoves, the most fun challenge is always creating a realistic usable product for patients. Where, with a regular target group, there can already be large differences in their interests, knowledge and skills. Are generally the motor and psychological competencies roughly the same. For the game “Table Ball,” precisely this was […]